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Post by Azan on Apr 7, 2006 14:06:17 GMT -5
In this thread I will store update history and random pics/kool things ive added, most of this wont make sense to you... and I guess you guys can ask questions about it to if you want. Apr/06/06 ~ Collision system polished, NPC collision is now rectangle based instead of using image to image collisions. ~ ADDED specific player character that stays centered in the screen, all objects now drawn on an offset to simulate a camera. Apr/07/06 ~ ADDED New type to the standard static object, there is now an option to make it drawn above the player (for roofs etc.) Apr/10/06 ~ Reworked map editor, new door system in place. Apr/11/06 ~ Fixed door teleporting. Apr/13/06 ~ Reworked loading system, load times now decreased by about 90 percent (note that original load time was about 1 second, now its just about nothing . More coming soon.
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Cloud
Silver Member
Sgt. Johnson: Well, I don't care if it's God's own personal anti-son-of-a-bitch machine, or a giant
Posts: 125
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Post by Cloud on Apr 7, 2006 17:14:49 GMT -5
So Azan are you making a game? or am I just amagining it? If in any way possible I would like to know if I can help in any way^^(off topic: thx for Cain&Able^^) well back to the topic: can I in any way join the Alpha team (pre: Beta team)
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Post by Azan on Apr 7, 2006 19:44:59 GMT -5
Heh, currently its just the framework of a game, basicaly once I get the collision, file, image, and battle system in place me and a bunch of my friends I know in RL will probably turn it into a full fledged RPG, and of course you can beta/alpha test. As for help thanks, but I wont know what help ill need untill I'm done with the engine itself. Im nearing completion too, so far these are the following things I need to add... Add the ability to change Cells by using doors, a battle system, player files, dialogue, item files... and the list goes on, however once I get the door/battle/basic dialogue system done I will post a beta up so people can test the engine itself (it will be much easier to find/fix errors at that point).
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Cloud
Silver Member
Sgt. Johnson: Well, I don't care if it's God's own personal anti-son-of-a-bitch machine, or a giant
Posts: 125
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Post by Cloud on Apr 7, 2006 21:35:18 GMT -5
well if I could test anything new that goes in and will it be MMO? if so am I mod metierial??
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Post by Azan on Apr 8, 2006 12:39:32 GMT -5
Sorry it will not be an MMO, MMOs take waaay to long to code, but there might be online play.
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Cloud
Silver Member
Sgt. Johnson: Well, I don't care if it's God's own personal anti-son-of-a-bitch machine, or a giant
Posts: 125
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Post by Cloud on Apr 11, 2006 14:14:22 GMT -5
yes I see, so what type of game will it be?
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Post by Azan on Apr 11, 2006 15:04:14 GMT -5
As the title says, an RPG.
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Cloud
Silver Member
Sgt. Johnson: Well, I don't care if it's God's own personal anti-son-of-a-bitch machine, or a giant
Posts: 125
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Post by Cloud on Apr 12, 2006 14:09:37 GMT -5
"ahh" I see now.. wow that was kinda dumb...
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Post by Azan on Apr 12, 2006 14:59:25 GMT -5
Heh no problem, we all make simple mistakes like that.
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Cloud
Silver Member
Sgt. Johnson: Well, I don't care if it's God's own personal anti-son-of-a-bitch machine, or a giant
Posts: 125
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Post by Cloud on Apr 17, 2006 10:19:07 GMT -5
yeah.. still, heh probaly should notice more but I just came home from school as it shows 3:14 so wasn't thinking....
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Post by Azan on Apr 29, 2006 15:21:38 GMT -5
Ok, sorry for the lack of updates but im very far into developing a battle system, the rest of the engine is basically done save for dialogue and some other things...
But the battle system will take me a while to do...
Also update, the overall code is now around 1400 lines w00t.
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Cloud
Silver Member
Sgt. Johnson: Well, I don't care if it's God's own personal anti-son-of-a-bitch machine, or a giant
Posts: 125
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Post by Cloud on May 2, 2006 16:27:42 GMT -5
sw33t man thats c00l
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